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1. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Mikail Thiesant wrote: The "Falloff range within" in the ingame tooltip is optimal range + falloff range. If you right click your guns and check attributes, you will see pyfa is correct. The tooltip just says that after the Falloff range wit...
- by Naso Gomez - at 2014.04.04 22:08:00
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2. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
It seems the fall off range for Railguns is off, in game tool tip displays a little less than double what is displayed in Pyfa. http://i.imgur.com/l95jHS7.png
- by Naso Gomez - at 2014.04.04 02:48:00
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3. Cant' get the patch. - in Issues, Workarounds & Localization [original thread]
I wish someone was as awesome as Almethea and did this with the mac patches. Or if eve would just fix there downloads.
- by Naso Gomez - at 2014.03.03 19:18:00
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4. EVE Mac Download - in EVE General Discussion [original thread]
When I download the 7.75gb file, my mac tells me that the file is damaged. I downloaded it again without the vpn with no interruptions since it wasn't being throttled at night and same problem arose. Any clues?
- by Naso Gomez - at 2014.02.20 14:43:00
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5. EVE Mac Download - in EVE General Discussion [original thread]
Dersen Lowery wrote: Some ISPs will throttle enormous downloads. I didn't think about it that way, I guess I can just go yell at my ISP and they still won't give a dam.
- by Naso Gomez - at 2014.02.20 04:18:00
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6. EVE Mac Download - in EVE General Discussion [original thread]
You see online in 6 hours.
- by Naso Gomez - at 2014.02.19 23:50:00
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7. EVE Mac Download - in EVE General Discussion [original thread]
So I'm downloading EVE on my mac right now, and it's going ridiculously slow. It's not even downloading the launcher client either, it's just the straight full 7.7gb client. Is there some kind of torrent I can use to download this instead of downl...
- by Naso Gomez - at 2014.02.19 23:22:00
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8. Disable ships leveling them selves horizontaly after stopping. - in Player Features and Ideas Discussion [original thread]
Corina Jarr wrote: The server does spacial math using vectors. There is no way (that I know of) to have it display your orientation as anything other than neutral. Because to the server you have no orientation. Same thing with loops. It woul...
- by Naso Gomez - at 2012.08.12 19:09:00
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9. Disable ships leveling them selves horizontaly after stopping. - in Player Features and Ideas Discussion [original thread]
Well, I'm glad for the most part that I wasn't the only one that felt this way, we shall see if CCP take this criticism into consideration. This not being a very important thing that needs to be looked at, it might take a while to find out, but ...
- by Naso Gomez - at 2012.08.12 18:59:00
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10. Disable ships leveling them selves horizontaly after stopping. - in Player Features and Ideas Discussion [original thread]
I've always thought that It was a bit strange that ships, after coming to a complete stop, level them selves perfectly horizontal. Why is it that this happens? It's just odd to me and I feel like it takes just a little bit away from the experience...
- by Naso Gomez - at 2012.08.12 06:34:00
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11. +0.75 Second Delay on Hover Over Module Information Pop Up - in Player Features and Ideas Discussion [original thread]
I think at the moment, the info box shows up immediately when you hover over a module, and it's just a bit annoying. Maybe adding some delay to it would make it not as annoying, or even add something in the settings to custom change the time it ta...
- by Naso Gomez - at 2012.08.10 01:43:00
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12. Losing sigs left and right. - in Missions & Complexes [original thread]
All my probing skills are at 4, with the exception of Astrometics that is at 5. I'll take a look at the filters, thanks for the tip. Edit: I was missing Gravimetric, Ladar, Magnetometric and Cosmic Anomaly in my filter settings. The sites that...
- by Naso Gomez - at 2012.05.14 07:40:00
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13. Losing sigs left and right. - in Missions & Complexes [original thread]
I haven't played in a little while and I heard that ccp added new DED sites and changed some of the loot. So I decided to try scanning a bit. I've been using my Myrmidon for scanning as I always have and never had a problem locking down sites with...
- by Naso Gomez - at 2012.05.14 06:00:00
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14. Cerlestes' Ore Table: Up-to-date Mineral Prices, Refining Values, and more! - in Science and Industry [original thread]
Love this thing, thanks for making it.
- by Naso Gomez - at 2012.04.29 21:42:00
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15. Sticky:Alternative way of patching - in Issues, Workarounds & Localization [original thread]
Having problems updating with all methods available. My skill queue is now empty, dam it.
- by Naso Gomez - at 2012.04.24 20:19:00
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16. TF2: I heard you like orange? - in Out of Pod Experience [original thread]
AlleyKat wrote: the best maps are the ones you can fully enjoy using any class, whether you are attack or defend. While that might be true, this map/server doesn't really conform to the standards of TF2. It's not trying to be the next gold ru...
- by Naso Gomez - at 2012.03.01 05:30:00
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17. TF2: I heard you like orange? - in Out of Pod Experience [original thread]
It's really up to the person what they enjoy playing. I liked gun game a lot when I played CS:S. Also It's not that they are a problem, it's just that everyone loves to play those two classes so much. If you get on any TF2 server that's full of sn...
- by Naso Gomez - at 2012.02.27 17:35:00
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18. TF2: I heard you like orange? - in Out of Pod Experience [original thread]
I heard you like orange? Upvotes? Some pictures showing players playing on the map cp_orange_n. I made this map for our server/community based on cp_orange_x. It's gone through a lot of changes over the years, but it's pretty much done now. ...
- by Naso Gomez - at 2012.02.27 05:47:00
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19. Why must Gallente Armor tank? - in Ships and Modules [original thread]
Tanya Powers wrote: Cross train amarr or minmatar, have fun for once. Exactly what I'm doing, Minmatar sounds nice.
- by Naso Gomez - at 2011.12.10 13:02:00
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20. Market mechanics revamp - introducing market warfare - in Player Features and Ideas Discussion [original thread]
I love all the ideas presented in this topic, hope the people at CCP take note.
- by Naso Gomez - at 2011.12.01 01:05:00
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